![arma 3 sync waypoints arma 3 sync waypoints](https://i.ytimg.com/vi/12Xdev67Jyo/maxresdefault.jpg)
To check to see if a unit is in a specific vehicle, use this code as a ‘Condition’: Bob in car1 To check the damage level of a unit, type this into any ‘Condition’ field: getdammage Bob >0.7 This will trip the trigger if Bob’s damage is greater than 70%. To see if a unit is a human player type this as a ‘Condition’: isplayer Bob To see if a specific unit is inside a trigger, type this code into the triggers ‘Condition’ field: Bob in thislist For multiple units use: (Bob in thislist) & (Nick in thislist) or use (Bob in thislist) or (Nick in thislist) Used as a condition, this code is typed into waypoints or triggers: isEngineOn car1 To check if engine is off, type !isEngineOn car1 This may be omitted to ask if bob is alive. To check to see if a unit or object is dead, insert this code into the ‘Condition’ field: !alive Bob The ! basically says NOT, so NOTalive Bob. Nick knowsabout Bob >2 (use number between 0 and 4 for knowledge level). Used as a ‘Condition’, this code will determine if Nick knows at least 50% of the information about Bob.
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This is useful for creating intruder alarms and such. To utilize this, you can check how much a unit knows about another. Go back to the trigger menu and change to ‘Entire Group’, ‘Group Member’, or ‘Group Leader’ to declare who from the group activates it.Įvery unit knows between 0% and 100% about every other unit. To make a specific group be the one to activate a trigger, click ‘Groups’ and drag a line from the activating group to the trigger. To make a unit or group hold at a waypoint, click ‘Synchronize’ and drag from the unit’s waypoint to the trigger. Hold at waypoint until trigger is activated To use the speed of a unit as a condition, use this code in the ‘Condition’ field of a trigger: speed car1 > 55 You could add a hint on activation to read “You are speeding!”